For this project in particular, we will have to work with area lights. Blender 3D works with point light sources that aren't supported by LuxRender. For LuxRender we have to use area lights, which may be planes or objects that emit light energy. We will add the light sources now, and we will set the materials and light emission details in a later chapter. For our scene, there are three types of light sources:
One of those light emitters is already created, which is the eyes and legs of the robot. We must create the lights on walls and the mesh planes that will distribute the energy on the scene. The planes are really simple to create, and the only work that we'll have is the distribution of the planes along the scenario.
With the lights on the walls and floor, use the same process as the one to create the circular holes on...