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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Modeling lights


For this project in particular, we will have to work with area lights. Blender 3D works with point light sources that aren't supported by LuxRender. For LuxRender we have to use area lights, which may be planes or objects that emit light energy. We will add the light sources now, and we will set the materials and light emission details in a later chapter. For our scene, there are three types of light sources:

  1. 1. Area lights created by mesh planes.

  2. 2. The eyes and legs of the robots.

  3. 3. The individual light emitter, placed on the walls and floor of the scenario.

One of those light emitters is already created, which is the eyes and legs of the robot. We must create the lights on walls and the mesh planes that will distribute the energy on the scene. The planes are really simple to create, and the only work that we'll have is the distribution of the planes along the scenario.

With the lights on the walls and floor, use the same process as the one to create the circular holes on...

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