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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Best modeling technique for this project


Of all the available modeling techniques from which to choose, this project will fit better with polygon modeling, also known as edge modeling. If we take a look at what the final model will look like, it's easy to understand the reason why this method is the best choice. But what are the main available modeling techniques? Several modeling techniques are available from poly modeling to metaballs, and all of them have positive and negative sides. Let's take a look at some of the main modeling techniques available today:

  • Poly modeling: This is a type of modeling (also called edge modeling) works by the deformation and transformation of edges of a model to create new parts and shapes with a mesh object. For instance, we can start working on a simple plane and, by selecting an edge of the plane and with a sequence of extrudes, create a compound structure. With this technique, we can achieve a good level of detail in all of the models because the artist...

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