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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Distributing the robots


The next step is to distribute the objects around the scene. As our rendering in LuxRender deals with light groups rather than animated objects, the process of populating the scene with objects will use the box shape of the robot and the humanoid form. Using the box-shaped robot, we will distribute the object in the positions shown in the following image:

Add a humanoid form robot, and pose it as shown in the following image:

The image will show a few cables attached to the back of the robot, which we created in Chapter 13, Making the Robot Look Metallic with Materials in LuxRender. Add those cables to the back of the robot, using a metal material for them, and set the material to look like aluminum.

The light groups are already assigned to the materials that we created in LuxBlend, and with all objects placed in the scene, we can now start rendering our project.

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