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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

UV mapping in Blender


The textures in Blender are divided into two main types: procedural textures and image-based textures. With procedural textures, the organization and distribution of textures along the 3D object is rather simple, and all we have to do is choose the type of mapping that fits the shape of the object such as a cube, cylinder, and so on. However, with image-based textures, it's harder to control exactly where each part of the image texture will be placed.

If we have an image texture to place in a 3D model, we can distribute the image with a tiling layout. For simple and quick scenes, the tiling layout may work well, but when it's necessary to have full control over textures, it's unenviable to turn into UV Mapping.

What is UV mapping?

UV mapping is a way to apply a texture to an object with full control of each part of the texture. When working with UV textures, we have to follow three basic steps before applying any type of texture:

  1. 1. Mark the model with seams to unfold...

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