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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Creating a studio environment


With YafaRay and Python installed, we can begin working on the environment for the weapon. When the objective of the project is to show an object like our Incredible Machine, one of the best environments to use is a Studio Setup. It works much like a photography studio with an infinite background and a light setup that shows most of the object and reflective parts. The modeling of a scene like this is quite simple, and it only requires a bended plane that will work as the background of the studio. Before anything, place the weapon models into a separated layer to avoid any confusion with the modeling.

There are several ways to add the plane to the scene, and the easiest one is made with a mesh cylinder. Add a mesh cylinder to the scene, as shown in the following image:

Turn the Cap Ends button off. It is located at the bottom of the cylinder creation menu. This will add a cylinder with no planes at the ends of the object.

In edit mode, select only a quarter...

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