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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Modeling the arms


The arms will be created with a few primitive shapes as well, just like the rest of the robot body. It will be exactly three cubes and two cylinders. Both cylinders are created with the default options but scaled down to fit in the shoulder and elbow. For the arm and forearm, we will also use two default cubes with a scale transformation applied to make the object look like the following image:

For the hand, we will add a few extra transformations. Add a cube and, while in edit mode, select the face pointed in the following image and extrude it once. When the first extrusion is created, select the other face pointed and extrude it again:

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