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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Closing the cockpit


The model is almost ready to receive materials and textures, but there are a few details like the cockpit that requires a few extra details. For instance, we still have to close the cockpit area. In this section of the project, we will use a trick to create a new shape based on a selection. This will allow us to use a shape to create another, making the process a lot easier.

The first step is to select the edge pointed in the following image:

Turn the snap tool on and extrude the edge until it closes the upper part of the cockpit. Now, select the three edges pointed in the left image (section A). The trick now will be to duplicate the edges with the Shift+D keys and then cancel the placement of the copies by using the Esc key. The copies will still be selected, and with them selected, we will press the P key (section B). This key will separate the objects into two, and for us, the selected option will be enough to create a new object based on the selected edges...

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