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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Basic animation with the robot


With the character ready to be animated, it's time to add some movements to the robot. Animation is a complex and huge subject and would be better explained in a book dedicated exclusively to animation. But it doesn't mean that we can't explore some basic concepts and tools to create movement for the robot. The final animation of this project will be created in LuxRender by using light groups, but it could use some movements on the robot to extend the project.

An animation is nothing more than a series of still images played in a sequence. If the speed of the played images reaches a certain speed, your brain starts to view the image as an animation. This limit is approximately 24 images per second. In Blender, each still image from an animation is called a frame. How can we create this series of images to create an animation?

There is a special type of frame called keyframe, which can mark a change in the position of any property of an object. When the animation...

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