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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Joints and pivots


The setup of the robot won't be complete without the correct placement of joints to create articulated areas between parts of the robot. To create a joint, we'll deal with helper objects placed between 3D models. The objective of those helpers is to add control over the pivot points for animation, without the need to change the center point of those objects. For instance, if we select any part of the robot's arm and try to rotate it, the result will be a rotation taking place from the center point of the 3D model. This is its pivot point.

To change this pivot point, we have two options—the setup of the center point on the sides of the 3D model or the addition of a helper object.

Using empties as helper objects

In Blender, we have an object called an Empty, which is mostly used as a helper for animation tasks. As the name says, the object has no geometry nor does it show up in render. It only works as a way to add controllers or new pivots to objects. To create a new...

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