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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Summary


In this chapter, we learned how to work with some modifiers in Blender to add more detail to the robot model. Some of those modifiers are simple to use, but they can really help to improve the model without adding new geometry. We learned how to deal with hooks, which aren't modifiers but will always be added to the modifier stack when applied to an object.

Here is a list of subjects that we have learned in this chapter:

  • How to add details to objects using modifiers

  • How to work with the bevel, array, and simple deform modifiers

  • The importance of adding chamfered edges to models

  • How to add hooks to vertices

  • How to deform curves by using hooks

  • How to create and connect objects with the array modifier

  • How to add deformations with the simple deform modifier

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