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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Modeling the head


The head of the model will be made by a cube as well, but with a few additions and changes to create a set of eyes that emit light. We will use a feature of LuxRender that uses mesh objects to emit light energy, and it will produce a nice glowing eyes effect. To start the modeling, add a cube to the scene and in edit mode with a face loop cut, add a new edge loop in the center of the cube. Select just half of the model and erase the vertices, adjusting the remaining objects to fit the reference image.

With the face loop cut, add the following edge loops to the object:

With two extrusions, create the shape of the eye, and finish the head with a mirror modifier.

Note

Mirror center

If the mirror modifier creates the copy of the object in the wrong place, check the center of the object.

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