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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Rendering the scene


It's time to render the scene and see what all those lights added to the scenario will look like in LuxRender. To add a bit more detail to the scene, place five copies of the box created in Chapter 12 Using Modifiers and Curves to Create Details for the Robot and Scene to populate the set. The composition should look like the following image:

Hit the Render button and we will see the LuxRender renderer popping up, and the scene will be loaded. You will see a very grainy image that becomes clearer as time passes. In a few minutes, we will see a screenshot like the following:

Notice on the left that we have a few controls for light groups identified by the names we gave in LuxBlend.

Each light group has three main controls:

  1. 1. Button to turn on and off

  2. 2. Gain slider

  3. 3. Light temperature enabling or disabling option

For instance, let's see what will happen if we turn off the walls group.

With the walls group turned on again, we will now increase the Gain of the group.

All...

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