The fuselage of the spacecraft also needs a few details to make the machine complete, and by the reference image presented in the last chapter, we have a few details attached to the fuselage. For details like the ones we will be creating, the trick used to create objects based on the shape of another will be very useful because those details follow the same shape of the main object.
To start, we will add an edge loop to the back of the spacecraft.
When the edge loop is created, select only the faces pointed in the following image (section A). With the faces selected, press the Shift+D keys to duplicate the faces and move them just a bit to the right. Press the E key to extrude the faces and create a small volume at the side of the model (section B).
To finish this detail, we must select the middle back face and extrude it just a bit.