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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Detailing the fuselage


The fuselage of the spacecraft also needs a few details to make the machine complete, and by the reference image presented in the last chapter, we have a few details attached to the fuselage. For details like the ones we will be creating, the trick used to create objects based on the shape of another will be very useful because those details follow the same shape of the main object.

To start, we will add an edge loop to the back of the spacecraft.

When the edge loop is created, select only the faces pointed in the following image (section A). With the faces selected, press the Shift+D keys to duplicate the faces and move them just a bit to the right. Press the E key to extrude the faces and create a small volume at the side of the model (section B).

To finish this detail, we must select the middle back face and extrude it just a bit.

Modeling auxiliary engines

At the back of the spacecraft, we will create some auxiliary engines that will blend in the shape of the...

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