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Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci

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Moving the units

Now that we have all the unit selection logic in place, we only need a couple more changes in the UnitSelectorComponent class to have it ready to move the units where we want on the map. The Update method, which is already defined in the UnitSelectorComponent class, needs one more validation that we are going to add at the end of the method, as we can see in the following code block, which will be used to check whether the right mouse button was released, using KeyCode.Mouse1:

private void Update()
{
  …
  if (Input.GetKeyUp(KeyCode.Mouse1))
  {
    Vector3 movePosition = GetMousePosition();
    MoveSelectedUnits(movePosition);
  }
}

Once we have the desired move position, which is where the player clicked on the map using the right mouse button, we can call the MoveSelectedUnits method, which is defined next, as well as a new class variable named distanceBetweenUnits:

private...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci