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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Tracking objectives

The classes we created so far in this chapter will help us to define the objectives on each level, and now we are going to implement a new class that is going to take care of showing the updated progress to the player, as well as keeping track of the progress.

To track the progress of how many resources the player collected, we will listen to an existing message, the UpdateResourceMessage class, which is triggered when a new number of resources is produced and is already used by our UI to display the values in the top-right corner of the screen.

We are ready to go with the resource collection progress; however, we do not have a similar message that we can use to track how many enemies were killed by the player. So, before moving on to the script that will keep track of the objectives, we first need to add a new message that should be triggered every time an enemy is defeated.

Let’s create a new script in the Scripts | MessageQueue | Messages | Enemy...

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