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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Summary

Congratulations on reaching the end of this chapter; we did a lot of work here, which forms the foundation for our game. In this chapter, we learned how to set up the scene and create a level using Prefabs and how to group Prefabs into a new one.

Our first contact with C# scripts gave us an understanding of how to use ScriptableObjects, and we developed a simple tool to speed up the level creation. We also wrote code to control the camera movement based on the player’s mouse position, considering the size of the plane as the screen limitation.

All of that forms the base of our game, the blocks that we will use and reuse throughout this book until we have our Dragoncraft game done.

In Chapter 4, Creating the User Interface and HUD, we are going to build the game UI and Prefabs that will be used to inform the player of all the actions and outcomes of the strategic decisions made during the game. You will be introduced to the best practices of creating a UI in...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci