Reader small image

You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
Languages
Tools
Right arrow
Author (1)
Bruno Cicanci
Bruno Cicanci
author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci

Right arrow

Gathering resources

The feature for collecting resources manually requires some changes and new configurations regarding the project, Prefabs, scenes, cameras, and scripts. This is because we are adding a new interactable object to the map that the player will be able to send the units to so that they can collect resources and manually generate them while the units are at the resource location.

Adding the new Resource layer

The first thing we are going to add is a new layer. This will be used by the Resource object on the map so that it can collide with the unit, as well as a few other validations that we are going to do when we develop the next script. Open the Project Settings window by going to Edit | Project Settings…, select the Tags and Layers menu from the left panel, and add Resource as the value for User Layer 11. This should look as follows:

Figure 13.4 – The new Resource layer

Figure 13.4 – The new Resource layer

We have one new layer now, but we also need to...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci