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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Summary

Well done for reaching the end of this chapter! Although we did not add new features to the gameplay of our RTS game, we now have a very flexible and powerful tool to validate our unit and enemy configurations, as well as simulate battles to check the game balance and make informed decisions regarding our game’s difficulty.

In this chapter, we learned how to set up a Unity project using Assembly Definition files, how to set up the Unity Test Framework, and how to write unit tests that can be executed in the Unity Editor by the Test Runner.

We also learned how to create test scripts that use a list of parameters to create dynamic test cases and how to simulate a battle between both one unit and a single enemy, and one unit and multiple enemies. At the end of the chapter, we examined our data and learned how to update the difficulty curve, evaluating the impact of our changes on the balance of the game by using our test scripts to validate the configurations.

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci