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Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Winning or losing the game

We have added a nice new feature to our RTS game, the objectives, and now we can configure the level objectives, track the player’s progress, and display the progress in the UI. However, there is still one thing left to implement here: the condition to win or lose the game with visual feedback to the player.

We are going to create a couple of new scripts with a new message type for the game over condition, a new component to listen to this message, and a new pop-up message that will display the game outcome to the player.

Let’s start by adding the new message type. Create a new script in the Scripts | MessageQueue | Messages | UI folder, name it GameOverMessage, and replace the content with the following code block:

namespace Dragoncraft
{
  public class GameOverMessage : IMessage
  {
    public bool PlayerWin;
  }
}

The GameOverMessage class has only the PlayerWin property, which...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci