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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Spawning units using the Object Pooling pattern

The Object Pooling pattern was created to optimize memory usage and CPU performance by reusing objects that are pre-allocated in a pool, instead of instantiating a new object when needed and then destroying it. When the ObjectPool script is created, a fixed number of instances will be allocated and added to a list. Then, when an object is required, the Object Pool will give you an existing copy. When you do not need the object anymore, for example when a unit is destroyed by the enemy, the object is returned to the Object Pool.

We can use the Object Pooling pattern when we frequently need to create and destroy objects that are all the same or very similar. A good use case is bullets that are fired from a weapon; they are all the same and created and destroyed a lot. In this case, the Object Pooling pattern will reduce the overhead on the CPU to create and destroy an object as well as making it faster to reuse an object instead of instantiating...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci