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You're reading from  Creating an RTS Game in Unity 2023

Product typeBook
Published inOct 2023
Reading LevelN/a
PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Author (1)
Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Part 4: The Gameplay

In this last part of the book, you will learn how to piece together the features we have developed so far to create the gameplay of our RTS game. You will start by learning how to balance the units and enemies so that they provide a fair and challenging battle for the player, using unit tests to simulate different battle scenarios. You will also learn how to generate resources automatically and implement the resource-gathering action for the units. Then, you will see how to add buildings on the map that can upgrade the resource generation and create a defense tower to defend the settlement, with ranged attacks.

After implementing everything that is needed to generate and gather resources, including upgrades, you will learn how to create objectives for the player and how to track progress in a level. Finally, you will see how to export your game to desktop platforms manually and automatically with a script, as well as how to expand the game, adding new content...

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Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245
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Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci