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Creating an RTS Game in Unity 2023

You're reading from  Creating an RTS Game in Unity 2023

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Pages 548 pages
Edition 1st Edition
Languages
Author (1):
Bruno Cicanci Bruno Cicanci
Profile icon Bruno Cicanci

Table of Contents (23) Chapters

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Generating resources

We are almost done developing all the features required for our RTS game, so now, we are going to add resource generation to the game. Resource generation is a feature that will automatically produce one specific resource type, and we will add scripts to make it possible to control how much of a resource is generated per second and a multiplier that will increase resource generation.

So far in our project, we have created a script named ResourceType, which has an enum with the resource types of Gold, Wood, and Food. The usage of the ResourceType enum is in the ResourceUpdater script, which is responsible for receiving a message of the UpdateResourceMessage type and updating each resource amount in the top-right corner of the UI. We also have a debug script, ResourceDebugger, to send the message of the UpdateResourceMessage type and test the UI update.

Now, we are going to add information about the production per second and the production level to each resource...

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