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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Creating a debugging tool for the Editor

One of the easiest and fastest ways to test things while we are developing is by creating debugging tools to help us execute specific methods and trigger events so we can validate that our systems are working without having to play the game. This can be used for simple things such as adding more gold for the player or even spawning units and upgrading buildings.

Creating the Object Pool for the Warrior unit

Before we move to the actual debugging tool, let us first add the scripts we created so far to the Prefabs and GameObjects that will need them:

  1. Open the Level01 scene.
  2. Left-click on the + button in the top-left corner of the Hierarchy view, select Create Empty, and name it ObjectPools. In the Inspector view, in the Transform component, set X, Y, and Z to (0, 0, 0).
  3. Right-click on the new ObjectPools GameObject, select Create Empty, and name it BasicWarriorObjectPool. In the Inspector view, in the Transform component...
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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci