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Published inOct 2023
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PublisherPackt
ISBN-139781804613245
Edition1st Edition
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Bruno Cicanci
Bruno Cicanci
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Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
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Loading the UI scene additively

To see all the work we have done in this chapter, we will need to load the UI scene on top of the level scene, which we call loading additively, which is the opposite of the standard single scene load that replaces the current loaded scene with a new one. We want to use both scenes together, adding the UI to our level.

Before we start, we need to tell Unity what are the scenes we want to consider as part of the game. By default, no scene is added to the game build, and that is also a problem in the Editor because when we want to manually load a scene, Unity will need to know what that scene is.

To add scenes, click File | Build Settings…. At the top of the Build Settings window, in the Scenes in Build section, we will need to add our scenes. Drag and drop both the Level01 and GameUI scenes from the Scenes folder in the Project view into the area below the Scenes in Build section. Make sure to have the Level01 scene as the first on the list...

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Creating an RTS Game in Unity 2023
Published in: Oct 2023Publisher: PacktISBN-13: 9781804613245

Author (1)

author image
Bruno Cicanci

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.
Read more about Bruno Cicanci