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You're reading from  Learning AWS Lumberyard Game Development

Product typeBook
Published inOct 2016
Reading LevelIntermediate
PublisherPackt
ISBN-139781786460868
Edition1st Edition
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Dr. Edward Lavieri
Dr. Edward Lavieri
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Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
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Creating terrain


Terrain is the surface area of our game world. It will consist of the ground, mountains, water, and other earthly features. Careful planning is recommended when determining how the terrain will look. Your game's players will be fully exposed to what you create and will want to be impressed. If you are making a combat game set in the modern world, having purple grass and trees with feathers might not make sense. Our goal with our terrain is to have it support immersion and not be a distraction.

We'll start by creating terrain texture layers and then assigning materials to those layers.

Creating terrain texture layers

Follow these steps to first create, and then create textures for, the terrain:

  1. Using the pull-down menus, select View | Open View Pane | Material Editor.

  2. Leave the Material Editor window open and select View | Open View Pane | Terrain Texture Layers.

  3. In the Terrain Texture Layers window, click the Add Layer option three times. We will create three different textures...

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Learning AWS Lumberyard Game Development
Published in: Oct 2016Publisher: PacktISBN-13: 9781786460868

Author (1)

author image
Dr. Edward Lavieri

Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.
Read more about Dr. Edward Lavieri