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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Testing your environment using Game Mode


So far, we have accomplished a lot and have several features in our game environment. We have examined our world through the Viewport. The real test is to see and experience our world as a player would when playing our game.

In order to test our game, we will need to add a camera. We'll do that in the next section.

Adding a camera

In this section, we will add and configure a camera. Cameras in games are how the player sees the game world. Think of the lens of the camera as the player's eyes. Let's start working on our camera:

  1. Using the pulldown menu, select View | Open View Pane | Database View. This will result in the Database View window being displayed. As you can see in the following screenshot, there are tabs for Entity Library, Prefabs Library, Vegetation, Particles, and GameTokens. There are several icons displayed:

    Note

    The preceding screenshot shows the Entity Library tab. The Database View interface changes with each of the five tabs.

  2. In the...

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