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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Playing Mother Nature


In order to create an immersive game experience for our players, we will add some environmental effects to make the world seem more real. In this section, we will add fog, shadows, and sunlight.

Adding fog

There are several things we can do with fog. We can add it to the entire world, certain areas, and just above water. We will use Global Fog using the Time of Day functionality.

Using the pull-down menus, select Terrain | Time of Day. This evokes the Time of Day editor:

  1. Under Time of Day Tasks, click the Toggle Advanced Properties link:

  2. You will now see a host of settings listed under Parameters in the rightmost column. You can experiment with these in a test level. For now, accept all the options and close the Time of Day editor.

Note

You can learn more about fog in the Lumberyard documentation: http://docs.aws.amazon.com/lumberyard/latest/userguide/weather-fog-volumes.html.

Adding shadows

We know that sources of light can cast shadows. The source can be the sun, a moon...

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