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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Virtual Reality and Augmented Reality


Virtual Reality (VR) and Augmented Reality (AR) are two of the most exciting trends in game development. The two technologies are similar. Virtual Reality is when you create an environment in which the user can interact as if it were real. Augmented reality is when our current reality is augmented with something virtual. Here are examples:

  • VR: A user dons a headset and receives audio and video from a virtual game. The user sees, through this headset, a world that seems real. They have no sensory input from the actual world. They might be on a spaceship or in the Amazon jungle. They are not watching this on a television, they are experiencing it through Virtual Reality hardware.

  • AR: Imagine holding up your phone and viewing the screen based on your camera's video input. In this scenario, you simply are seeing what is in front of you. An augmented reality application might have animals or other creatures roaming the actual terrain around you.

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