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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Audio Controls Editor


The Audio Controls Editor is accessible using the View | Open View Pane | Audio Controls Editor. This editfor is where you will map your game entities, such as actions and events, to the audio system:

The Audio Controls Editor has a three-column layout. The first column is presented in hierarchical form and is the Audio Translation Layer panel. The second and third columns are the Inspector and Middleware Controls panels, respectively.

You can navigate to specific items in the Audio Translation Layer panel by clicking the gray triangles to the left of the folder icons. When the triangle points to the right, it can be clicked to expand the section. This results in the triangle pointing downwards:

When an item is selected in the left-most column, the item's metadata is displayed in the Inspector pane:

The Inspector pane displays the item's name and scope. There is also an Auto Load checkbox that can be selected or de-selected. The individual sounds are listed in the...

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