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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Putting it all together


So far we have explored animation functionality with Mannequin and Geppetto. We understand that a third-party content creation system such as Autodesk Maya or Autodesk 3DS Max is required to create the animation files for import into our game levels. Next, let's take a look at a finished project to see how this all works together.

We will look at two types of animations: one that is initiated by user input and one that runs automatically.

Animation triggered by user input

Follow these steps:

  1. Launch the Lumberyard Editor.

  2. On the Welcome to Lumberyard Editor dialog window, click the Open level button. If you previously checked the Don't show this dialog on startup checkbox in the Welcome to Lumberyard Editor dialog window, the window will not be present. You can toggle the window back on by selecting File | Global Preferences | Editor Settings and checking the Show Welcome to Lumberyard at startup checkbox. You can also select File | Open from the pull-down menu to launch...

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