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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Your first level


Most games are made up of several levels. Using levels in our games gives us the opportunity to nicely organize our game assets. How levels are implemented depends on the individual game. Levels might be progressive in nature with increasing difficulty. Levels might also simply contain different areas of the overall game world. In some games, the player can travel between levels at will, while others require specific in-game achievements before additional levels are unlocked.

Lumberyard uses levels to organize game projects. Using the following steps, we will create a new game level. Once our level is created, we'll modify and configure it for our game:

  1. Launch the Lumberyard Editor. Remember, Lumberyard is a large program and could take longer to load than you are accustomed to with other software packages.

  2. When the Welcome to Lumberyard Editor dialog window appears, select the New level button. On subsequent launches of the editor, you will simply select your level to open...

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