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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

The need for cloud-based solutions


In Chapter 7, Creating Multiplayer Gameplay, we created a free AWS account. We will use that account for this chapter.

Tip

If you skipped Chapter 7, Creating Multiplayer Gameplay, please follow the steps in the Amazon Web Services section before proceeding with this chapter.

AWS is a family of cloud-based solutions offered by Amazon, collectively known as AWS. Lumberyard and AWS are inexorably linked, which results in great benefits for the AAA game developer (that's you!). When we develop multiplayer games, we need a cloud-based solution for networking, storage, notifications, leaderboards, and so much more. AWS has a suite of offerings that we can use in our games.

Tip

Remember, cloud computing solutions, including those associated with AWS, are not free. Pricing is usually based on usage and not static plans. This allows you to pay for what you use, and not for what you do not use. It is recommended that you continually review your account so that you do...

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