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Learning AWS Lumberyard Game Development

You're reading from  Learning AWS Lumberyard Game Development

Product type Book
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Pages 268 pages
Edition 1st Edition
Languages
Author (1):
Dr. Edward Lavieri Dr. Edward Lavieri
Profile icon Dr. Edward Lavieri

Table of Contents (18) Chapters

Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Welcome to the Lumberyard 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Audio options


There are several ways we can add audio to our Lumberyard games: Audio triggers, ambient or background audio, and sound effects. We will take a look at these three methods next.

Audio triggers

Our next task is to add an Audio Trigger Spot to the level. Here are the steps:

  1. In the RollupBar, select Objects | Audio | AudioTriggerSpot:

  2. Next, click the Entity: AudioTriggerSpot bar from the RollupBar to your level. Clicking in the Viewport adds an Audio Trigger to the level. You can review the settings in the RollupBar and edit the script using the Edit Script button. If you do not see the Edit Script button, click the Entity:AudioTriggerSpot bar.

Ambient (background) audio

We can add ambient or background sounds to our Lumberyard games. To do this, we will identify an area in the game where the audio can be heard. There are fade levels associated with ambient sounds, so the closer the player gets to the identified area, the louder the sound level will be:

  1. Our first step is to define a...

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