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You're reading from  WebGL HOTSHOT

Product typeBook
Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
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Author (1)
Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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Mission briefing


My introduction into 3D graphics came from developing educational video games. Upon learning the math algorithms used in moving objects and calculating lights, I knew 3D graphics would be a great educational tool. Few things engage students more and can be fun, whimsical, creative, and educational. The demonstrations focus on selecting atomic elements from the periodic chart where each item is a square, followed by countries from a map where the borders are irregular. The final example involves a mathematical demonstration of different algorithms for rotations. Thus, we shall use 3D graphics to learn math used in 3D graphics.

Why is it awesome?

Interactive 3D graphics offers such great opportunities to broaden education. It can be used to immerse oneself into environments to learn foreign languages, or go back into history to learn about cultures and world events. We can demonstrate physics, chemical experiments, or test math algorithms. Some of the first video games were...

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919

Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams