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You're reading from  WebGL HOTSHOT

Product typeBook
Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
Concepts
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Author (1)
Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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Mission briefing


Look around your environment – your house, workplace, or neighborhood. Everything was designed by an architect, engineer, designer, or artist. Nearly all of that was first drawn on a blueprint, sketched onto paper, or most likely, designed by a computer. We are not going to replace these designers, nor do we want to. Instead, we want to take the output of these craftsmen and enhance it for interactive 3D for the Web.

Why is it awesome?

Reflections add a sense of realism to what is essentially an Internet browser on a 2D computer screen. While specular highlights provide visual cues of the Sun and bright lights in a scene, reflection between 3D meshes creates a sense of actual materials such as polished metal or glass. Refraction creates the realism of other surfaces so that water isn't just a 3D mesh with a blue tint, but instead the physics of light traveling through liquids or partially transparent materials such as stained glass.

Few surfaces in nature are smooth either...

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919

Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams