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You're reading from  WebGL HOTSHOT

Product typeBook
Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
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Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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E-commerce using existing assets


It would surely be nice to have an unlimited budget with a staff of 3D modelers, artists, programmers, and web developers. However, rarely do we inherit a blank cheque in development. An even bigger consideration is that we are applying a new communications medium. Deploying a new technology and user interface must be done smartly. The design must be intuitive and subtle, rather than 3D in your face. Technology should not call attention to itself; rather, it serves the user, making web activities such as searching and shopping easier.

Some wonderful applications have been created using WebGL, such as navigating public transportation systems and luxury cars with reflective surfaces that can be spun 360 degrees. Here, however, the emphasis will be on applying Web3D in building user interfaces with existing assets from common applications; we begin with a 3D shopping cart, as shown in the following screenshot:

Engage thrusters

Our first demonstration makes use...

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919

Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams