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You're reading from  WebGL HOTSHOT

Product typeBook
Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
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Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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Designing a game


A number of elements are involved with game design: characters both endearing and despiteful, in-depth detailed environments, audio—both sound effects and musical score—and a real challenge. Note that neither realism nor winning are components necessary to a great game. Since we are concerned here with interactivity and shader languages, we will look at how lighting, implemented in shader languages, can be used in game design.

Several years ago, before the introduction of the first iPhone, 3D graphics applications were already being written for mobile phones that had 3D graphics hardware. One of the first games was A Teenager's Bedroom. Its goal was to find your keys, wallet, feed the fish in the tank, and any other critical elements of a teenager's day. In the bedroom, every object could be thrown while looking for your keys and wallet, including couches, tables, the bed, pizza boxes, a case of beer, or a bag of potato chips. The fun was actually destroying the room, not...

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919

Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams