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You're reading from  WebGL HOTSHOT

Product typeBook
Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
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Author (1)
Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams

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Experiencing the art museum


The goal is to recreate the Art Institute of Chicago. The grounds are expansive with many rooms housing various exhibits, likely beyond what we could download over the Web for a real-time exhibit. So, we chose instead to display the main atrium highlighting its major features. What impresses people the most about the museum's architecture is the strength of the columns supporting the structure and the balanced lighting—there are no dark shadows. This is, however, not ambient lighting, which would wash out the beveling of the support columns.

For real-time 3D graphics, this presents a dilemma: pervasive ambient light often flattens out the look of 3D. What gives 3D its look is the shading or fall off of light around the edges. Yet, here we want to feature the columns, if for no other reason but to pay tribute to this sanctuary of art.

Main hall of the Art Institute of Chicago

One way to display the museum's interior would be to model the columns in 3D. This would...

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919

Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams