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Product typeBook
Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
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Author (1)
Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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Bridging Facebook with WebGL


This first demonstration is a start-to-finish example of how you can grab your own Facebook image and texture it onto a flat plane with WebGL. Along the way, we will be confronted by several technical issues and solutions that will also be instructive.

Prepare for lift off

To create a Facebook application, we need our own server to host the application and register it with Facebook. It might be rather obvious, but be sure that you are logged in to Facebook first. Begin with Facebook's developer site at https://developers.facebook.com. Navigate to Apps | Create a New App. We will be asked for an app name or website, in which case I simply used my website address. The Namespace field is optional, but it is recommended that we select the closest choice from the selection box. Since nothing really matched—after all, Facebook in 3D is ahead of its time—I selected Communication. Facebook uses this information to catalog applications written by developers.

Creating a new...

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919

Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams