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You're reading from  WebGL HOTSHOT

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Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
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Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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Mission accomplished


We covered a great deal of ground in understanding the fundamentals of 3D graphics: basic objects such as boxes and spheres, the creation of more complex objects using indexed face sets, texture maps, lights, viewpoints, animation, and interactivity. From just what was introduced here plus a little HTML and JavaScript, we can create vast worlds and applications. After all, if we can create a Solar System in an introduction, we can pretty much go anywhere.

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919
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Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams