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You're reading from  WebGL HOTSHOT

Product typeBook
Published inMay 2014
Publisher
ISBN-139781783280919
Edition1st Edition
Concepts
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Author (1)
Mitch Williams
Mitch Williams
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Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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Mission briefing


The Web is certainly a great place to display art. Prior to the Web, there were books. While art is timeless, books are static and limited in displaying art shows. So, the Web has been a boom for artists to present works for the entire world to see. However, an art gallery is an experience where one encompasses within its surroundings. Museums stand apart and stand alone as art itself, synergized with painting and sculptures to form palaces of presentations. Two such examples are the Getty in the Santa Monica Mountains overlooking West Los Angeles and the Art Institute of Chicago. Route 66, the Main Street of America, connects these two museums, which is an inspiration for songs and movies and the destination for dreamers to create new art and new lives. This project and these tasks look at WebGL and its role in both creating the environment for presenting art and as art itself. WebGL acts as the canvas, brush, and paint in creating works of art. In this project, we will...

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WebGL HOTSHOT
Published in: May 2014Publisher: ISBN-13: 9781783280919

Author (1)

author image
Mitch Williams

Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams