We have long used charts and graphs to represent data. Graphs enable us to gather information quickly, spot trends, identify comparisons among demographics, make decisions for financial analysis, or make a medical diagnosis. The goal in visualizing data is to distinguish information, enhance understanding, and communicate more effectively. Two-dimensional charts are ideal for newspapers and now for web pages. However, as the amount of data grows, we need new tools to visualize this data. With 3D, we can walk through the data, zoom in and out of it, and view it from above or straight on. The following examples will bring together how data is shared using common industry formats, how to parse the data, and how to represent it in 3D.
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Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
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Mitch Williams has been involved with 3D graphics programming and Web3D development since its creation in the mid 1990s. He began his career writing software for digital imaging products before moving on as Manager of Software for Vivendi Universal Games. In the late 1990s, he started 3D-Online, his own company, where he created "Dynamic-3D", a Web3D graphics engine. He has worked on various projects ranging from interactive 3D medical procedures, online 3D training for the Department of Defense, creating one of the first 3D mobile games prior to the launch of the iPhone, and graphics card shader language programming. He has been teaching Interactive 3D Media at various universities including UC Berkeley, UC Irvine, and UCLA Extension.
Read more about Mitch Williams