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You're reading from  Designing Purpose-Built Drones for Ardupilot Pixhawk 2.1

Product typeBook
Published inDec 2017
PublisherPackt
ISBN-139781786469168
Edition1st Edition
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Author (1)
Ty Audronis
Ty Audronis
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Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis

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The Flight Plan Screen


The following image shows the Flight Plan Screen (without fixed-wing tuning mission loaded):

The main window shows a satellite map of the mission area. The yellow lines represent the desired path of the vehicle, while the white circles represent the area for the turning arc (turning radius). The green markers represent the actual waypoint targets for the mission.

The bottom window is a chart representing all of the parameters for the mission. In this window, you can add events (such as Do Jump, which sends the vehicle back to a specific waypoint). If your camera is attached to Pixhawk, you can tell the camera to take an image/start recording. Flight modes can be set to change as well (such as "Land"). Any command Pixhawk is capable of executing can be triggered using this interface.

The window on the far right allows you to save missions for later use (to your computer), load previous missions, change the type of satellite map. Different maps can prove to be more/less...

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Designing Purpose-Built Drones for Ardupilot Pixhawk 2.1
Published in: Dec 2017Publisher: PacktISBN-13: 9781786469168

Author (1)

author image
Ty Audronis

Ty Audronis has been called a "technology-age renaissance man." Hes a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. Hes worked for companies ranging from frog Design to California Academy of Sciences in roles where hes worn many hats. Tys been programming software and games since 1981 (when he was 8 years old) professionally. He majored in Computer Generated Animation and Visual Effects in college (where he won Best Animation for the entire CSU system a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.
Read more about Ty Audronis