In this last chapter, we began creating the basis for our first project. All of the modeling was based on subdivision, and for that we used the most common tools in Blender to achieve our goals.
So far, we have learned how to do the following:
Add a reference image as a background in Blender
Set up and configure a background image
Model and transform a mesh by using the background image as a guide
Select and flatten vertices in a unique plane
Use the edge loop tool to connect two separate faces
Use the face loop cut tool to add new edges to meshes
Use the 3D cursor tool to align and snap faces and vertices
Use the hook tool and the 3D cursor to add more precision to transformations
Use vertex snapping