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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Modeling the stands for the robots


Besides the walls of the set, we have to model the places where the robot models, in compact form, will be stored. Along with the stands, we will also have to create a few pillars for the structure of the model. If we take a look at the image shown in the previous chapter, we will also have a luminary attached to the pillar.

Start with a mesh cube creation, and scale it up in the Z axis to make it look like the following image (section 1). Select the top face of the cube, and extrude it up a bit in the Z axis again (section 2).

Now, select one of the small faces created with the last extrusion (pointed in the following image), and extrude it to the left.

This is the base model for the stand, which can be distributed in the scene using an array modifier. Add the modifier and set it to create three copies of the object in the Z axis. After that, add another array to create three more copies of the stand in the X axis.

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