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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Briefing and concept


In all of our projects, we will try to follow the regular process for creating digital and art content that suits projects such as games or animations. If you are already experienced, or if you were part of a team involved with projects such as games, then you know that everything starts in a meeting with the art director of the project. At this meeting, the director shows some concepts about the project and talks about the objects, vehicles, or characters that he or she will need you to create.

At these meetings, the director already has the conceptual drawings of almost everything; all you have to do at the modeling stage is follow the concept and try to be as accurate as possible. We will not experience such kinds of events here in this book; however, we will follow the same workflow very closely. When we start a project, we always have to find some sort of reference image to follow; it will be easier and better to keep the shape and desired topology in mind along...

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