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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Mixing modeling and animation


The modeling of the third Incredible Machine is only a small part of the challenge that we will be facing ahead, and right after the model is created, we will dive into animation. Working with the animation of such a complex and exotic model will require extra care during the setup process. We'll have an object that behaves like a static object some moments and then turns into a humanoid character with arms and legs. To create this type of animation, we will have to learn some animation features of Blender, like the setup of armatures and hierarchies, as well as controllers.

For an artist specializing in modeling, working with animation can be quite a challenge because he/she will have to worry about another dimension for our models, which is timing. As the use of timing is not that easy and can't be learned overnight, you will have to be patient and practice a lot to get the right animations.

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