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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Materials and textures in YafaRay


With the background settings covered, we can begin working on the materials of the spacecraft. If the project is rendered with YafaRay, the advantage is that YafaRay uses all of the settings from the Blender materials and textures, especially if we have UV textures. In this case, UV textures are required to make image-based textures appear in YafaRay. As we have already set up this type of texture for the model, it's only a matter of choosing shades and overall settings for the object.

Let's open the Material tab of YafaRay and choose a material preset from the drop-down menu.

Setting up a metal material

For metal materials that reflect the environment, we can use the glossy option. First, select any part of the model that will receive a metal material such as the wings. Among all settings in this material type, we will mostly use the Glossy reflection and Exponent to create the metal. Change the Glossy reflection to 0.3 and the Exponent to 500. The first...

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