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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

Setting up materials for the robot


The robot model has a metallic and shiny material, very similar to gold or bronze. To set up materials in LuxBlend, select the object in which the material shall be applied. An important thing to do before we go to LuxBlend is to make sure that the object already has a material created and assigned in Blender 3D. The settings of the materials won't be used by LuxRender, but the name and identification will be.

Select any part of the robot model that should look like metal, and apply a material in Blender 3D. Assign a name to this material, such as gold_metal, to easily identify it in LuxBlend.

When the material is created, select the object, open LuxBlend, and click on the Material tab. There we will find the options to set up the material. At the top of the interface, we will see the material name, which is being edited (see pointer 1 in the following image). Just below this option, we have the material preset type (see pointer 2 in the following image...

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