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Blender 3D 2.49 Incredible Machines

You're reading from  Blender 3D 2.49 Incredible Machines

Product type Book
Published in Nov 2009
Publisher Packt
ISBN-13 9781847197467
Pages 316 pages
Edition 1st Edition
Languages

Table of Contents (21) Chapters

Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
1. Preface
1. Machinery Modeling and Visualization with Blender 2. Modeling a Handgun 3. Polygon Modeling of the Weapon 4. Adding Details 5. Rendering the Project with YafaRay 6. Steampunk Spacecraft 7. Working with Smaller Areas 8. Advanced UV Mapping 9. Putting the Spacecraft to Fly and Shoot with Special Effects 10. Rendering the Spacecraft with YafaRay 11. Transforming Robot 12. Using Modifiers and Curves to Create Details for the Robot and Scene 13. Making the Robot Look Metallic with Materials in LuxRender 14. Adding Lights to the Scene and Rendering with LuxRender 15. It's Alive! Animating the Robot 16. Post Production of the Robot

What is a transforming robot?


For this chapter, I have picked an object that represents a real challenge for any 3D artist—a complex robot that changes its shape and transforms itself into another object. Both objects that we have modeled in the previous chapters have their own difficulties and challenges, but this one will be the real modeling and animation challenge.

In a project that deals with a vehicle or object that walks around, we only have to worry about the movement of one object and set up the parenting of the model to fit only one dynamics. As it's a compound object, the modeling will actually be a double-sized project, and we will have to think about two models of the same type during the modeling. Otherwise, the transformation and animation in which the robot turns into a vehicle won't work out later.

How big will the robot be?

We can't push too much on the size of the robot to be able to actually finish the project within a single book, so the robot will be a mid-sized one....

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